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Quote
"It looks like a mess usually and I always get a little worried at this stage."

— This bit from around the halfway point of Scott Campbell’s step-by-step account of his painting method should be included in every description of every creative process. (via mrgan)

(via mrgan)

Photo
gurroo:

Mike Mignola tutorial, c.1997. I remember liking this so much I pasted the pages straight into my sketchbook

gurroo:

Mike Mignola tutorial, c.1997. I remember liking this so much I pasted the pages straight into my sketchbook

(via king-mignola)

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tomscholes:

Visualization for a chapter in Oppidum, utilizing the shape language from previous explorations to construct new sentences (concepts). I feel once the grammar is in place you can remix it’s useful properties and further resolve those not yet aligned. In prototyping rapidly and recycling previous success, motivation and efficiency is easily maintained. 

Video

svga:

Making of - Azog - The Hobbit An Unexpected Journey by Weta Digital (by CGMeetUp.net)

Photo
frazetta:

Frank’s painting process. 

frazetta:

Frank’s painting process. 

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jaspersandner:

Looks like someone was nice enough to compile my tutorials into images on tumblr! Check them out if you’re interested in how I work.

eyecager:

Tutorials done by: http://www.jaspersandner.com/

ALSO: For those of you interested in brushes, there are some great sets at this link, all you should ever need.

BRUSHES

Right click + Open in new tab to see the images bigger.

(Source: eyecaging)

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Richard Corben explains how he uses 3d models and maquettes as references for his Ragemoor comic. (via Fantagor)

Richard Corben explains how he uses 3d models and maquettes as references for his Ragemoor comic. (via Fantagor)

Photo
8bitch:

★ ダディとシスター工程 | artist: チョモラン
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sloaneohno:

themainloop:

Kent Williams Step-by-step

siiiick