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alisonsampsonart:

Comics Alliance posted one of my pages for the Creepy 50th Anniversary issue, so here it is, and below it, the raw scan of the inks for the page. My lettering was just a placeholder, so I could compose the page with the right ‘weight distribution’. Lettering is by Nate Piekos.

(via fanta-z)

Video

atelier-sento:

Spera: Making of a Comic Page

Watch us as we work on a comic page, from the first sketch to the color. Everything is made on paper using pencils, drawing gum and watercolor.
Feel free to ask if you have any question about the process.

Spera: Ascension of the Starless
Chapter 2
Scenario: Josh Tierney
Art: Atelier Sentô

The book is coming this fall. We can’t wait for it!
http://spera-comic.com

The music in the video is from Spera II Original Soundtrack by Giannis Milonogiannis.
Download the album for free right here.

(via tendermorsels)

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davewachter:

Godzilla: Cataclysm issue 4 cover process. Issue #1 is out now, written by Cullen Bunn, published by IDW.

(via arcaneimages)

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ungoliantschilde:

process for a commissioned Thor painting by Esad Ribic.

(via fanta-z)

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tributegames:

Here’s the process behind earlier Mercenary Kings promo art, by Stephane Boutin

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gamespite:

eirikrjs:

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.

(via scrollboss)

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ryanlangdraws:

I’ve had people insist that I used 3d an photos, despite my assertion that I haven’t. You can see the thread here http://www.reddit.com/r/comicbooks/comments/2ag3ku/this_is_a_painting_iron_man_by_ryan_lang/ But this isn’t for them. This is for people that like to see the process of an illustration. I tried to break it down, but if there are any questions, please ask. I have no problem with artists using photos or 3d in their digital work, so when I say I didn’t use photos or 3d for this image, it was that I wanted to see what I could accomplish on my own (with a couple of filters at the end). And if after this process post people still refuse to believe that I didn’t use photos or 3d….. I will take that as a compliment.

(via anthonygoestumbling)

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johnliberto:

Using LEGO to create designs and then paint over them, it’s fun and helps me with the major forms.

johnliberto:

Using LEGO to create designs and then paint over them, it’s fun and helps me with the major forms.

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pixelartus:

"Dot" Creation - Creating Graphics with Soul

Game: King of Fighters XII

Developer: SNK Playmore

Released: 2009

System: Arcade, PS3, Xbox 360

Genre: Fighting

Wikipedia Entry


Animated Gallery of KOFXII Characters (100%, 200%, 400%)

About “DOT” Art - New Frontiers in Pixel Art

Source of above Images: kofaniv.snkplaymore.co.jp

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morioh:

Akira Toriyama

(via neo-rama)