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tributegames:

Here’s the process behind earlier Mercenary Kings promo art, by Stephane Boutin

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gamespite:

eirikrjs:

pepsimangb:

As promised, here’s my scanlation of the SMT1 OST liner notes that eirikrjs generously scanned that has Kazuma Kaneko talking shop about his pixel art philosophies. :D!

There’s a decent amount of ground covered here considering how short it is. Some of his advice is a little dated, as indicated by his references to sprite color pallet limitations on consoles during SMT1’s heyday, but hopefully this is still a fun look into how some of Atlus’ most iconic demon designs were originally handled. Pretty unorthodox jumping immediately into sprite work for a lot of demons!

For best readability, make sure to right click each image and either save it or open it in a new tab so that they can be viewed at full size.

Thanks for reading!

-Pepsi

Incredible stuff. We don’t deserve you!

This is the Lord’s work right here.

(via scrollboss)

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ryanlangdraws:

I’ve had people insist that I used 3d an photos, despite my assertion that I haven’t. You can see the thread here http://www.reddit.com/r/comicbooks/comments/2ag3ku/this_is_a_painting_iron_man_by_ryan_lang/ But this isn’t for them. This is for people that like to see the process of an illustration. I tried to break it down, but if there are any questions, please ask. I have no problem with artists using photos or 3d in their digital work, so when I say I didn’t use photos or 3d for this image, it was that I wanted to see what I could accomplish on my own (with a couple of filters at the end). And if after this process post people still refuse to believe that I didn’t use photos or 3d….. I will take that as a compliment.

(via anthonygoestumbling)

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johnliberto:

Using LEGO to create designs and then paint over them, it’s fun and helps me with the major forms.

johnliberto:

Using LEGO to create designs and then paint over them, it’s fun and helps me with the major forms.

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pixelartus:

"Dot" Creation - Creating Graphics with Soul

Game: King of Fighters XII

Developer: SNK Playmore

Released: 2009

System: Arcade, PS3, Xbox 360

Genre: Fighting

Wikipedia Entry


Animated Gallery of KOFXII Characters (100%, 200%, 400%)

About “DOT” Art - New Frontiers in Pixel Art

Source of above Images: kofaniv.snkplaymore.co.jp

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morioh:

Akira Toriyama

(via neo-rama)

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alexandrediboine:

Process of the previous guy

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brightsplashes:

ever more strange plants

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adamwarrencomics:

From a recently unearthed copy of Manga Super Techniques dating back to the early 90s, here are four random scans addressing the topic of inking:

Scan #1: Always preferred the “maru” pentip (at the bottom), myself.

Scan #2: Feel kinda bad that I never mastered the art of inking speedlines with a dip pen, as seen at left. (Then again, line-weight variation is possible with a tech pen, through it can be a tad time-consuming.) Also, check out the three variations on speedline usage at right, featuring varying degrees of how much the characters “pop” from the background.

Scan #3: Note the “ruler lift” technique at the bottom; that’s a clever but somewhat challenging way to handle things when your tools lack a raised “inking edge.”

Scan #4: Used this “pushpin” technique a few times myself, as a means to counteract seemingly inevitable “drift-off” from the speedlines’ vanishing point. The pushpin doesn’t work quite so well, howeva, if your drawing surface happens to be harder than wood… My own metal-topped drafting table precludes this approach.

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adamwarrencomics:

Work stages from a riotously character-packed book cover I drew for the pen-and-paper RPG Exalted. Line art by me, colors by Guru eFX.